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You can make possessed enemies kill their friends, or help you solve a puzzle, or straight-up explode just to get them out of your way. The main tool you have at your disposal, though, is Abe’s awesome signature ability to possess enemies and use them as meat puppets against the enemy. That eats up a ton of game time and gets old really fast. The drawback is that the checkpointing system doesn’t allow you to manually save whenever you want, which leads to some annoying sections where you have to re-loot an area and re-craft all your weapons after every single death. Repeated failure with minimal risk allows you to master each section and devise the perfect strategy for overcoming the latest hurdle with you and your followers intact. Minimizing the amount of tough challenges you’ll have to replay does wonders towards your ability to laugh it off when you get maimed by an armed guard or get a dozen followers killed by wandering into a trap. “Soulstorm’s single act of mercy – and its saving grace – is its checkpoint system, which saves your progress after nearly every obstacle. You are shepherd to the world’s dumbest flock of sheep, which is often entertaining and almost always enormously challenging. Your lemming-like followers will thoughtlessly dive straight into deadly obstacles, take way too long to walk through an area that requires precise timing to survive, and do practically nothing to defend themselves when attacked.

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The challenge of this unusual action-platformer is in keeping these hopelessly useless creatures alive through increasingly deadly levels via trial and many, many, many errors.Though it can be infuriating at times, the genius of the Oddworld series is in the moments just after I or my followers have been met with an entirely avoidable death and I can’t help but facepalm and laugh before trying again. Not only that, but the followers you’re escorting don’t have the brains God promised a goat, are gruesomely killed by anything that so much as sneezes at them, and complain nearly constantly – and all of this has been done by the developers on purpose.

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If you’ve never played an Oddworld game and seen how it all comes together, then you’ll probably be horrified to learn that practically all of Oddworld: Soulstorm is one giant escort quest.












Jump force review embargo